#pragma once
#include "scene.h"
#include "TileMapManager.h"
#include "Character.h"
class CPlayScene :
	public CScene
{
public:
	CPlayScene(void);
	~CPlayScene(void);

	bool Initialize();
	void Uninitialize(); 
	
	void Process();
	void Render(HDC hdc);

private:
	CTileMapManager	m_TileMapManager;
	CCharacter		m_Character;
	CSceneManager	m_SubSceneManager;
};

